![]() This trope is about games that relied on a combination of sprites and polygon models to get the most details in one scene. It was possible to make everything out of polygons (save for things like the HUD), but only with certain types of games, and they still had to make some sacrifices (like an extremely limited color depth in the textures). were very limited at the time, at least for systems people could actually afford. Even in those days, polygon counts, texture resolution, shading, mapping, etc. Polygon graphics had been around for years, but it wasn't until the 90s that extensive polygon graphics would be practical and affordable for mass market games. This is usually for technical reasons (as the difference between polygons and sprites is usually obvious). ![]() While some games can be nothing but sprite graphics or Polygonal Graphics, some games mix them up.
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