![]() In an 18-minute gameplay segment, Connell talked about the creative process behind building their vision for the Japanese island during this tumultuous period in time. An earlier interaction has you stalking from rooftops and pouncing on opponents a la Assassin’s Creed, while another saw you taking on Hun soldiers in a woodland clearing in Witcher-style combat mechanics.Īfter the Sony keynote, Suker Punch art director Jason Connell sat down with Sony to go into more detail around the world of Ghost of Tsushima. One setpiece sees a katana duel amidst falling red maple leaves as fire slowly engulfs the edge of the arena. Alphr’s games of the year 2017: The games of 2017 you absolutely have to play
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